The Official Manual/Strategy Guide
By Ken Goding
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Welcome to the world of boxing! Your mission, if you choose to accept it, is to take charge of a stable of boxers and bring them to the top of the boxing world. You make the choices with training, who they fight, and and get your fair share of the credit when they win. When they lose, however, it's a lonely world.
A Quick History
Celso Riva created this fun and addictive game and has spent quite some time refining it for your pleasure. While there is always more that can be done, he has made a fairly complete game that is challenging even as it keeps you glued to the computer. Our current version is 1.3.6, we'll keep you posted as new changes are made. We will refer to the game as UBM hereafter. Find the game at www.universalboxingmanager.com or www.winterwolves.com and get the latest version if you haven't already. The forums at www.winterwoves.net will keep you posted for new additions.
For the uninitiated, boxing is a barbaric combat sport where two men (women do it too, but not nearly as many) stand in a ring hitting each other until one of them can't stand up anymore. To someone in the know, it is a science where fractions of inches and fractions of seconds are the difference between victory and defeat. The basic goal is to hit the other guy while not getting hit yourself. If you can cause him to fall and not get up again, so much the better.
But there is a lot to it. You need to be able to move quickly towards your opponent and back again, get out of the way when he swings, and have enough energy to spend up to 36 minutes doing this without getting too worn out. Because of this boxers are some of the best conditioned athletes in the world.
The World of Scoring
The scoring in boxing is a little confusing until you understand it, but you will need to understand if you want to be successful at this game. A round lasts three minutes, and there are up to twelve rounds in a fight. Each round has its own score according to who did better in it, and the scores are tallied to determine the ultimate winner if a knockout has not occurred. The scoring is done on a ten point system by three judges, so you will see scores like 10-9 and 10-8 (the two most common).
There are several factors that go into who wins a round. One of the biggest is landing punches, particularly if you hurt your opponent. If you land more punches and have hurt him more, you will generally win the round. But if more damage is dealt with fewer punches, the judges have to make their own choices about who really won the round, so over the course of a fight they may have different ideas about who really is winning. You may not always agree with their choices, but you don't get to argue. The winner of the round usually gets 10 points, while the loser gets 9 or less, and occasionally it will be scored even.
If a fighter is knocked down in a round he loses a point, and another if he is knocked down twice. This is where you start to see 10-8 and 10-7 rounds, although if one boxer wins a round very strongly without a knockdown he may get the 10-8 score. In UBM the three knockdown rule is in effect: If a fighter is knocked down three times in a round, the fight is over.
As mentioned, the scores are added up and determine the winner at the end of the fight. Because it is the ten point system, scores seem pretty high. You might see a score of 116-112 and think it was a really close match, but in reality it wasn't. If there were no knockdowns the winning fighter won eight of the twelve rounds while the other only won four. Draws are possible if the fight was very even, but they happen much less.
There is an easy way to keep the fight from going to the judges: knock the other guy! This is abbreviated as KO. There are two kinds of knockouts though, the second is called a Technical Knockout or TKO. If a fighter falls he is given ten seconds to get to his feet or he is knocked out. If he falls and gets up but is in really bad shape, the referee may choose to stop the fight to protect the fighter, and that would be a TKO. A TKO is also called if a fighter is knocked down three times in a round. This happens in UBM, in real life it is determined sometime before the fight if the rule is in effect or not. On fewer occasions the referee may decide that a fighter has taken too much punishment and stop the fight even if there wasn't a knockdown involved.
In UBM a fighter can be “saved by the bell”, meaning if the round ends while he is down, he is not considered KOed but can continue when the next round starts. Like the three knockdown rule, different fights have different rules about that in real life.
It's not fair to make a 140 pound man fight a 250 pound man, so there are quite a few weight classes in boxing. You will be able to manage fighters from different weight classes, so you can have multiple world champions at the same time. The higher the weight, the more money they bring in, since the general public tends to like big men duking it out the most. Heavyweight boxing is the top of the heap for money and popularity.
The "Other" People
In the ring it's a one-man show, but there are other people needed for a boxer to be successful. He needs someone to take care of him medically. He needs someone to get him sponsorships. He needs someone to make sure he's getting the proper training. That person is you! You make all the important decisions in his boxing life, and his success or failure lies heavily upon your shoulders. Very few have the talent to get by with sub-par management, so you have to be on top of your game just as much as he does. You can't get in the ring for him, but you can help him to be at his very best when he fights. And even better, you get paid to do it! So let's get going into the actual game.
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